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ATGQ - UI Mockups
Crafting Menu.
Recipes can be selected from the left, with the ingredients shown surrounding the item-to-be-crafted in the middle, which can be clicked to craft the item.

Crafting Menu.
Recipes can be selected from the left, with the ingredients shown surrounding the item-to-be-crafted in the middle, which can be clicked to craft the item.

Inventory screen, with a separate category for weapons (fixed slot in the hotbar) and items which can be assigned freely to the hotbar

Inventory screen, with a separate category for weapons (fixed slot in the hotbar) and items which can be assigned freely to the hotbar

Hotbar, with fixed slot for the weapon (and smaller slot to indicate selected bullet type), and item slots which can be allocated.

Hotbar, with fixed slot for the weapon (and smaller slot to indicate selected bullet type), and item slots which can be allocated.

ATGQ - UI Mockups

I created these UI mockups of an Inventory and Crafting menu for "A Town Gone Quiet", the first-person 3D Horor/Action game I'm currently working on as the Production Manager for my 3rd year team game project, along with Adam O'Shea and Cormac Lawlor.
The game involves a monster hunter tracking down a supernatural creature terrorizing a village in 1800s England.

My teammates can be contacted at aoshea19158@gmail.com (Adam O'Shea) and Awlorein@gmail.com (Cormac Lawlor).

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