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Monster Hunter - First Person Player Arm Design
Final Design Turnaround and colour palette. I desaturated the colours to make the design easier to see for the modeller.

Final Design Turnaround and colour palette. I desaturated the colours to make the design easier to see for the modeller.

Initial iterations of the arm.
I first created 3 distinct designs, then created iterations  by taking the elements I and my team liked from each one and combining them.

Initial iterations of the arm.
I first created 3 distinct designs, then created iterations by taking the elements I and my team liked from each one and combining them.

Monster Hunter - First Person Player Arm Design

I created this concept for the player character in the first-person 3D Horor/Action game I'm currently working on as the Production Manager for my 3rd year team game project, along with Adam O'Shea (aoshea19158@gmail.com) and Cormac Lawlor.
The game involves a monster hunter tracking down a supernatural creature terrorizing a village in 1800s England.

My teammates can be contacted at aoshea19158@gmail.com (Adam O'Shea) and Awlorein@gmail.com (Cormac Lawlor).

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