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Goat Skull - Model & Renders
Render - Old & Battered

Render - Old & Battered

Render - Neon

Render - Neon

Color Model

Color Model

Wireframe Model

Wireframe Model

Goat Skull - Model & Renders

This project was my first real venture into 3D rendering and compositing, as my usual work involves exporting straight to game engines. The goal of this project was to create 2 renders with different themes, in this case 'Old & Battered' and 'Neon'. I chose contrasting themes to show the difference lighting and atmosphere can make on the same model.

The skull model is game-ready, but I subdivided some parts for the renders.

The model was sculpted and retopologised in Blender and textured in Substance Painter. Some basic Compositing was done in Blender before I brought the renders into Nuke for some more fine tuning.

More artwork