For this project, I had to design and model a modular corridor environment, then texture it and implement it into a fully lit scene in Unity. The concept I came up with is an old, spooky crypt that is haunted by the spirits of witches, so I tried to incorporate some arcane imagery into the environment.
The environment was modelled in Blender, textured using Substance Painter and Substance Alchemist, and lit in Unity.
You can see my original concept art here: https://www.artstation.com/artwork/QrRvWd